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Aer memories of old
Aer memories of old













aer memories of old
  1. #Aer memories of old drivers
  2. #Aer memories of old driver

#Aer memories of old drivers

Sound Card: Sound Card with latest drivers

#Aer memories of old driver

Graphics: GeForce GTX 560 / AMD HD 6870 with at least 1 GB VRAM and proprietary drivers, latest OpenGL driver Sound Card: DirectX compatible sound card with latest drivers Steam account required for game activation and installation And it doesn’t help that the physics can feel a touch floaty and imprecise a blemish that grows more prominent when hopping onto smaller and/or moving platforms.Learn more about the AER - Memories of Old Model Name While AER becomes more intricate during these portions, you’re also stripped of the game’s most enjoyable feature here - the ability to fly. This is the centralized - if not the only - endgame, as you’ll need all 3 pieces to activate the final “area” essentially just a closing cut-scene. Upon completion, you’ll gain a key to the next temple, located at another corner of the world, as well as a fragment of a token. Each of these locations contains a myriad of rooms and areas that you’ll often need to get through by pulling out your lantern and activating objects. These mostly take center stage in the caverns and temples. You tend to get an aura of immersion and freedom that comes with the desolate atmosphere and lack of hand-holding though AER’s occasional stutter and brutal load times tend to yank you out of this anyway.Įven the core gameplay elements - the puzzles - are rather simple, and mostly involve activating platforms, rotating mechanisms, or lighting up areas with your lantern. There’s this ongoing feeling of ambiguity in general, which makes it tough to get a grasp on any sense of progression throughout. Once you’ve done this, though, there’s no real way of knowing if you’ve already explored an island or not. It helps that the map uses a fog of war system that uncovers new islands. So what then? Welp - onto the next random island. You might be wandering about, searching cluelessly for something to do, only to perhaps find a scroll featuring some exposition behind a waterfall. Even some of the larger land masses only offer a few interactive portions, while the tinier ones will often yield nothing at all.Īs a result, the enjoyment tends to suffer, heightened by the increasing sense of aimlessness. And aside from a rich, snowy northern area, as well as a few indoor temples and caverns, the majority of the environments come across as soulless, repetitive, and uninteresting. There are no enemies, bosses, or power-ups to speak of, only a handful of (living) NPCs, and virtually no collectibles either. Still, aside from this feature, and stumbling upon the narrative blurbs, there’s not a whole lot to do during your journey. It’s a joy to soar through the clouds and plummet towards exciting new island discoveries. The story is largely told through this neat interactive experience - it’s just a shame that the gameplay itself lacks this interaction.ĪER thrives mainly on its flying mechanic - an easy-to-use ability that’s both exhilarating and soothing. It all feels akin to an archaeological excavation as you unearth more details about the seemingly blank slate that makes up the world, piece by piece. You’ll sometimes be tipped off to the location of a point of interest like a temple when activating these blurbs or speaking with the animals. There’s also a number of readable ancient scrolls, tablets, and runes scattered in various discrete places. You can get insight on the history and lore through dialogue exchanges by using your lantern to reveal spirits seemingly frozen in time - presumably old inhabitants. You’ll also hear from occasional animal spirits who reside inside a few underground areas and temples.

aer memories of old aer memories of old

You’ll slowly learn more about the ancient society and its gods, along with some interesting bits like the storing of human dreams to contain the darkness. As you explore, you begin to find out more about these mostly vacant lands, as well as the occasional subterranean dungeons beneath them. The backstory is rarely spelled out for you via cutscenes, but rather, the information is scattered and hidden in certain areas for you to uncover. An ominous presence fittingly known as “The Void” has largely sapped the lands of civilization, and banished the old gods into obscurity. You play as Auk, a magical lamp-wielding girl who can transform into a bird and traverse a world that’s been shattered into floating islands. Yet, there’s little substance to back up the otherwise intriguing presentation and premise. This indie from Forgotten Key certainly injects some style - featuring colorful landscapes and dark dungeons punctuated by luminous runic symbols.















Aer memories of old